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VERSAILLES


VERSAILLES

A full walkthrough for Versailles by the (POOMAF). 
E-Mail bofaris@batelco.com.bh. 

ACT    I 

WAKING THE KING 
---------------
- Turn right to the door and click on it. You can't return 
  to this room till the end of this act. 

- In this room now, look at the picture upper to the fireplace. 

- Click on vase number three from the left; take key number one 
  from it. 

- Turn back to the door behind you. 

- Turn back and speak with "Charles Le Brun" the artist which 
  his sketches has been stolen. Let hem get out by offering 
  him to take a look for his sketches. 

- Turn right to face two doors go to the left one and get down. 

- Click on the curtain to get some light. 

- Turn right to the cupboards, open wardrobe # 2 take the scissors, 
  turn right more to wardrobe # 5 take pamphlet A. 

- Get out to find your self up in the 'First Antechamber', click 
  on the door which leads you to the 'Bassano Antechamber'. 

- Turn right to the door next to the large window and click on it.

- You'll find your self up, now go straight a head to room 
- Look at the casket, use the scissors on the casket. Look at the 
  desk where the flamed candle use the paper from the casket on 
  the candle, take the blank paper. 

- Get back down to the 'Bassano Antechamber' you'll see that the 
  door to the 'Bed Chamber' is opened, get inside. 

- Speak to the "Ushers" the man who stands beside the door. 

- Tell him that "Monsieur Bontemps" awaits your report. 


ACT    II 

FROM RISING TO COUNCIL 
----------------------
- Turn right to the door and pass into it, face the King's bed, 
  speak to "Monsieur Bontemps" he'll ask you to go to "Madam De 
  Maintenon". 

- Turn left and pass the door to the 'Bassano Antechamber', 
  turn right and pass the door to the 'First Antechamber', you'll 
  face the two doors now choose the right door and pass into it 
  to the 'Guard Room', click on the door opposite to you. You'll 
  be in front of "Madam De Maintenon'" room. 

- Show the Usher 'Pamphlet A' and he'll give you 'Pamphlet B', 
  then speak to hem and tell him "May I enter…" then "Can you 
  give the Marquise…" then "Tell the Marquise…". Now get back to
  'Bed Chamber'. 

- Show "Monsieur Bontemps" the 'Transformed Paper from the casket',
  say good-bye and turn left to the cupboard and click on it take 
  a candle and the key. 

- Get back to the 'Bassano Antechamber' and use the key on the 
  right cupboard, and take the sketches, turn left pass the door 
  to the bed chamber, then to the "King's Salon", "Monseigneur" 
  will speak to you speak to hem till he asks to see the sketches, 
  show them to him then face right to the opened door. 

- when you pass this door you'll be in the 'Hall Of Mirror' turn 
  a little right then go forward twice to the 'Salon Of War' here 
  you'll see "Charles Le Brun" again, give him the sketches folder 
  and he'll give you one of them. 

- Use that sketch on the small table next to hem, use the brush on 
  the golden color and paint the sketch, get out from 'Salon Of War'
  and you'll see "Monsieur Bontemps" just out side the door to your 
  left. 

- You could give him the fake sketch, but you've better take a walk 
  straight to the end and mention the hidden door to your left, 
  cause you'll use this door at the end of the game. Now you could 
  give "Bontemps" the sketch. 

ACT    III 

FROM COUNCIL TO MASS 
--------------------
- Turn left and speak with the Swiss Guard, say "May I Enter?". 

- Now turn right to face the door, exit it, exit this Salon 'Salon 
  Of Venus' to get to 'Salon Of Diana', look at the billiard table 
  to your left and take the billiard cue, which is on the table, 
  turn right and exit to 'Salon of Mars', exit this Salon also till
  you get to 'Salon Of Apollo'. 

- Have a good look near the fire place just between the two pictures 
  at the corner, when you see that your courser changes which means 
  that you could go there, then do it go and have a better look at 
  the wall and you'll find that your courses has changed again, now 
  you may click there… Oops, I forgot to tell you that this door is 
  locked, anyway here's the solution. 

- Get back to 'Salon Of Venus' where is the billiard table, face 
  the billiard table then click on the right door, mention the man 
  standing with the woman in front of you, you'll need him later his 
  name is "Jean Racine". 

- Now get down using the "Ambassadors' staircase", speak with that 
  Swiss guard and tell hem "Do you have the key…" then "I am on a 
  mission…" 

- Take the key and get back to "Salon of Apollo" and use the key 
  which you've got from the Swiss guard on this door. 

- Turn left and go forward, see that auto vision and that wearied 
  man hiding that key inside that desk, now click your pointer on 
  the musical notes till you find the musical score. 

- Go forward and use the musical score on "Jean Baptiste Lully" 
  tell hem "Might you be able…" then "Perhaps I…" then "I am at 
  your…" then "right away". 

- Get back to 'Salon Of Mars and get the weird mans Key, now do 
  you remember the man I told you that you'll need hem later 
  (Jean Racine) who has to be standing outside near "Ambassadors' 
  staircase" go and have a little talk with him. 

- Get back to "Jean Baptiste Lully" and have a talk tell hem "I 
  found Monsieur…" then "Have you finished.." he'll tell you to 
  get back to "Jean Racine", OK get back to hem. 

- Have an other conversation with him then get back to "Jean 
  Baptiste Lully" say anything or say "Monsieur Racine declares…" 
  then "Have you …". 

- Take the Musical Score and this time instead of turning right 
  turn left to face the entrance of 'Salon Of War' have a look 
  at the small table beside the scaffoldings and take the Plain 
  Paper and the Charcoal Pencil, then go to 'Salon Of Diana', 
  choose the right door then get down by the stairs till you face 
  the "Swiss Guard". Get out from palace turn left, go straight. 

- Turn left here and have a little talk with "Monsieur Bontemps", 
  tell hem "Monsieur Lully has…" then show hem the Musical Score. 
  Now ask him to give you permission to get to the small room in 
  'Salon of Abundance', get back upstairs using the right staircase 
  then turn back to face that open door. 

- When you are in give the permission "Authorization" to the Swiss 
  Guard at your right, then click on the door to get in. 

- Once you've entered this small room click on the tables' drawer 
  in front of you, then use the plain Paper which you've got from 
  'Salon Of War' on the medals collection of the King, then use 
  the Charcoal Pencil on the Paper. 

- Now take that "Reproduction" to 'Salon Of Diana' and give it to 
  the man standing next to the billiard table "Monsieur". 

- Go to 'Salon Of Apollo' and give to the man standing there 
  "Marquis De Crossy". 

- Go to 'Salon Of Abundance' and speak to the Swiss Guard in front 
  of you. 

ACT    IV 

DINNER 
------
- You are now in the 'Hall Of Guards' facing a door, exit to that 
  door, now go to the right door, turn right then use the stairs 
  to get down. 

- Now look behind you and have a look at what this blue boy has 
  and take a small piece of it. 

- Exit the view and look left and use the stairs again to get down 
  then to Royal courtyard. 

- Turn right and get out of the Royal courtyard, turn right to 
  face the Ministers wing and enter it. 

- You are now inside the Ministers wing to your right "Louvois" 
  office and to your left "Croissys" office. 

- Enter "Croissys" office and select the food from your inventory 
  and use it on him. 

- Take your cursor a little right on the books on the second shelf 
  and click there to get pamphlet D. 

- Take a look on the contents of "Croissys" desk don't look at 
  the map now cause you won't need it right now, take the feather 
  pin (QUIL)t hen use it on the paper. 

- Use the quil on the paper then click on the letters by the 
  following numeric order starting from the left : 
  1-7-5-12-11-13-31-25-26-17-20. 

  Which will mean the following: "FOX AND CRANE". 

- Take this Epigraph and return to the 'Hall Of Guards' and show 
  "Monsieur Bontemps" Pamphlet "D" first then show him the Epigraph. 

- Get back to the Ministers wing and now enter the right office 
  which is "Louvois" office and once you're inside his office turn 
  back and take the telescope then turn back again to his disk and 
  have a look at it, Open the drawer and take the small memo. 

- Exit this view and have a look at your left under the book shelves 
  and notice a small crack on the bottom of the wall near the floor. 

- Optional: you could go through the long steps or you could use 
  this short-cut to take the plans from the secret hide-place of 
  "Monsieur Louvois", if you want to take the short cut then use 
  the following combinations to unlock that hide-place: 
  first line=1643, second line=1674, third line=1668. 

- Go back to the 'Hall Of Guards' and hear what does these two 
  men are saying and notice the number or the year which they 
  will mention and write it down. 

- Go to the 'Antechamber' using the door where the Usher is 
  standing, then exit to the 'Hall Of Mirrors' look up and use 
  your telescope on the selling two time one in front of you and 
  the next time it's behind you and write these Numbers. 

- So now you've got three dates which is (1643) (1674) (1668). 

- Goo back to "Louvois" office in the Ministers wing, and open 
  the safe or the hide place which you saw before and use these 
  three dates as a combination, and take the two plans from there. 

- Go to "Croissys" office and use these two plans on the plan which 
  is already on his disk. That will create the word "the duck and 
  the diamond". 

- Get back to "Monsieur Bontemps" and on your way "Madam De 
  Maintenon" will give you Pamphlet "E". Take it and give it to 
  "Bontemps". 

ACT    V 

THE KING AT WORK 
----------------
- In this room turn left and click on the big drawing on the wall 
  then use your billiard cue on the Pamphlet located on the right 
  side of this drawing. 

- Exit to 'Salon of Diana' where the billiard table is. 

- Face the billiard table then choose the right door and use it to 
  go to the staircase then get down and turn right and enter the 
  chapel. 

- Turn right to the first door at the left and enter this room. 

- Look at the small drawers and click on them you must have a KEY 
  and an ENGRAVING, turn right and click on the floor to get a CORD. 

- Now take your stuff and get back to 'Salon Of Diana' then go to 
  'Salon of Venus' and ask "Monsieur Bontemps" about 'Jupiter Salon' 

- Get back to the 'Chapel' and talk to "Père De La Chairze" show 
  him pamphlet "E". 

- Now get back to 'Salon Of Mars' and speak to "Cardinal De 
  Bouillon" tell him "Father La Chairze sent me.." and show him 
  the pamphlet then get back to "Père De La Chairze". 

- Show him pamphlet "E" again and tell him "According to his 
  Eminence…" 

- Now continue speaking to him and tell him about the first word 
  then show him the ENGRAVING then say "So this ….", now click 
  on him again to take the pamphlet back from him and go upstairs 
  to "Monsieur Bontemps" and show it to him. 

- Go to 'Salon Of War' and use the cord on the curtain to open it, 
  then click on the ladder to take it. 

- Use the ladder on the scaffolding and climb up, turn left and 
  have a close look at the lighting then go back to "Monsieur 
  Bontemps". 

- Tell him "Something…", and he'll give you a key. 

- Go to 'Salon Of Apollo' and enter the hidden door, go straight 
  ahead and climb the stairs, use the key on it and. 

- Turn right and walk till you reach the mechanism, click on it 
  to lower the light down. 

- Before you exit this place and return back, have a look at the 
  other rooms in this place, after one click forward from where 
  you get in there is a a small entrance to some place where you 
  could see a device that you must come back to it later. 

- Get back to 'Salon Of War' and take the memorandum and show it 
  to "Monsieur Bontemps in 'Salon of Venus'. 

- Talk to him first and answer his question then show him the 
  memorandum. 

ACT    VI 

THE PROMENADE
-------------
- Face straight then turn left then turn right and walk forward 
  twice look at that orange tree and pick up that tool. 

- Now turn back and walk straight to the "Apothecary", you have 
  to pick one medicine only from there, which is located in the 
  second lane of shelves at the right of the door, in the third 
  shelve from the bottom and it's number three from the left. 

- Get back from where you've been before you get inside, and walk 
  straight, have a talk with "Anderé Le Nôtre" then walk straight 
  again till you are inside "The Maze". 

- Now turn left and walk forward four times till you are in a 
  place where "Duc Du Maine" is setting, have a talk with him. 

- Get out then get back again and speak to him, this time he'll 
  ask for a rose syrup which is his medicine now that you've 
  already got it, then give it to him. 

- He'll leave keeping a map to you, (Maybe now you'll never be 
  lost in this maze). 

- Get back to the entrance, don't talk to "Monsieur Bontemps" yet. 
  And have a look at the map then at the "Fables" which "Monsieur 
  Bontemps" has gave you. 

NOTE: 
YOU MAY SKIP ALL OF THIS AND GO DIRECTLY TO "MONSIEUR BONTEMPS". 

- Now follow the order in that Fable to visit all the locations 
  mentioned in it one by one and when you are there have a look 
  at the name of this statue. 

- Get back to the beginning and talk to "Monsieur Bontemps". 

ACT     VII 

FROM SUPPER TO BEDTIME 
----------------------
Now you'll have to search for the bomb and deactivate it so do 
the following. 

Turn right and enter "The King's Salon", turn back and take the 
candle snuffer. 

Get back to the "Bedchamber Of The King then exit to the 
'Bassano Antechamber' then turn right and enter the hall 
of mirrors. 

Turn slowly to the left to face the orange tree use the tool 
which you've got from the garden on it to get key number 4 then 
exit back to the 'Bassano Antechamber'. 

Use your candle on the fire place to light it up, then click it 
or use it on the door to go up stairs. 

Do you remember the device which you've saw earlier in (ACT V), 
you'll see it here again and this device is the bomb. 

Use our candle snuffer on it then use the keys which you've got 
from 1 to 4 starting from the left, now click on the device and 
enter the following combination: 

"IT IS NOT IN THE POWER OF THE KINGS TO ATTAIN PERFECTION"  



 

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