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MDK 2


MDK 2 

WALKTHROUGH 
------------------------------------------------------------------------ 
 
Level 1 
------- 
 
The Jim Dandy, Earth Orbit, 8:59 AM 
 
Level 1 starts you off by controlling Kurt, and if any of you 
remember the first MDK, this level starts off like all those 
from the first MDK. You are falling towards the earth. While 
the Alien Minecrawler is firing lasers and homing missles. If 
you get hit but once you have to start this section over. 
 
The easiest way to pass this section is travel the outsides of 
the screen in a clockwise/counter clockwise motion until you 
reach the Minecrawler. 
 
Aboard the Alien Minecrawler, Edmonton 9:05 AM 
 
Checkpoint A 
 
This first room you arrive in services as a tutorial on how to 
use all of 'the Coil Suits' nifty features. 
 
You don't have to if you don't want (even though I recommend 
it, because you get grenades and sniper grenades). To exit the 
room you must shoot the center globe on the door (the lock). 
The only way you can shoot it though is by going into sniper 
mode. To do this press down on the D-pad. Move in and shoot the 
globe in the center of the door (looks like it is spinning and 
has electricity running over it). 
 
Once threw the door you walk down a hall till it comes to a 
drop off. Jump off it (not far enough to hurt you), then into 
the next room there will be an alien behind a glass wall. You 
can break the glass wall, so to get passed it you must go into 
sniper mode and shoot the target the alien is holding. He is 
waving the sign back and forth passed a hole in the glass. 
Shoot it when the alien stops it right in front of the hole. 
The glass will break once you hit the target. Now kill the 
alien and continue to the next room. 
 
In this room, you will see two floating platforms. Don't worry 
about them. Walk to the edge of the platform that you are on 
and pick up the DECOY. Before jumping down look for the 'Alien 
Creation device.' It should be to the left of the platform and 
looks like a metal pot of some sort. You can shoot it from 
here, so you don't have to worry about the enemies that are 
already on the ground. Once you have shot the 'Alien creation 
device' jump down to the ground, but use your 'Ribbon Chute' to 
slow your decent. Once on the ground kill the Aliens. Now if 
you want you can hitch a ride on one of the platforms (both 
will take you to the top of the room) to get the items up 
there. But the items are nothing to stress over, it is just 3 
25% health gains (there a 50% health gain as you leave the 
room) and some grenades. From the ground find the platform that 
has the door on it, and just under it is another lock. Go into 
sniper and shoot it. Once the door has been unlocked float up 
on the fan and exit the room, don't forget the 50% health on 
your way out. 
 
As you run down the next hallway you find two white globes, you 
can either shoot them down or run passed them. Once you get 
passed the two white globes, you will come to another drop-off. 
 
Checkpoint B 
 
Right as you drop the door in front of you will open to reveal 
two aliens and one white globe. The easiest way I found to kill 
them is by strafing left and right while continuing to fire 
till are were dead. Once all three are dead and enter the room 
to find 10 grenades and 2 25% health. The grenades are towards 
the side you enter in the corner, and the health is the 
opposite corners. Now enter sniper mode and shoot the lock. 
Leave the room. 
 
Upon entering the next hallway you find that there are 2 
security guns firing at you. Run past and jump to one of the 
corners. Enter sniper mode and shoot both from the corner. Once 
that is done you can pick up the 25% health and sniper 
grenades. 
 
Once you enter the next room. Do not go running around, you can 
pick up the cloak but continue to hide behind the post. Inside 
this room there are two Bif aliens. Now these buggers can be 
hard your first time playing against them. For the first circle 
around him by strafing left or right while shooting him. His 
homing blast should pass you right by. You may also use your 
decoy if you still have it or use the cloak, but if possible 
save them. As for the next one he is hiding behind one of the 
pillars at the end of the room. The easiest way I have found to 
killing him was to use the pillar as protection, and strafing 
to the right in between his shots while firing. Once he is 
dead, pick up the chaingun (DO NOT USE), then run up the ramp 
to left. Follow it all the way around to find a 50% health, on 
your way back walking around you should see a hole in the wall. 
Inside the hole is the lock for the door. Get back far enough 
so you can snipe the lock. Once that is done exit the room. 
 
In the next hallway you find another white globe, you should be 
able to kill it easy. As you continue there is a security right 
above the door to the next room. Run passed it into the next 
room. In this room you find some more white globes, kill them 
while staying on the upper path. Once they are killed you can 
turn around and get the gun on the doorway. Now slowly walk 
down the path, because right under the platform is another 
security gun. Once that gun is gone go down to the bottom of 
the room. At the very bottom you will find 2 homing sniper 
grenades, and a lock shoot it. As you continue back you 
shooting all the locks on your way. Once you have shot all 6 
locks, the fan in the center of the room will start. 
 
You will float a VERY long tube to Checkpoint C 
 
Checkpoint C 
 
Once at the top you will find yourself on a platform with some 
Sniper Mortar and a 25% health. There will be planes firing at 
you while you are standing on these platforms, don't worry 
about them. You can try to shoot them down, but they just keep 
coming back. Now to make it to the next platform you must break 
the glass surrounding it. The easiest way is make it to the 
edge towards the side closest to the next platform. Enter 
sniper mode, now select the sniper mortar, and shoot it towards 
the center of next platform as high as you can. It might take a 
few tries, if you run out of mortar, more will appear. Once the 
glass has been blown away, jump and float to the next platform. 
Once on the next platform 2 aliens will drop down. The easiest 
way to kill them both is to strafe left and right while 
shooting. Once they are dead, pick up the grenades. Now to 
destroy the next glass around the next platform you do the same 
the thing you did to destroy the last one. Get as close as you 
can to the edge of the platform, enter sniper mode, aim towards 
the center of the next platform, and aim as high you can. If 
you run out of mortar you can always you the fan to carry you 
back to the first platform to get some more. Once you have 
destroyed the glass around the next platform, use the fan and 
the ribbon chute to carry you to the next platform. There 2 
more aliens will drop down, kill them the same way you killed 
the last 2. Now again to destroy the glass on the last 
platform, use the same technique as you did to destroy the last 
two. Again use the fan to carry you to the next platform. This 
no aliens will jump down, and all you have to do is make it to 
the platform. Do this by jumping and gliding with the ribbon 
chute. 
 
Now make your way around to the opening. Inside you will find a 
25% health gain. Follow the path, you with find 2 security 
guns, just run past. Once on the other side you will find 
another 25% health. Grab it and leave to find yet another 
floating platform. Jump and glide using your ribbon chute to 
the platform. 
 
On this last floating platform you will find a fan that will 
take to the boss of the stage and Checkpoint D. 
 
Checkpoint D 
 
The boss. The pilot of the Minecrawler. Once there you will 
find 2 50 % health gains. There will also be 2 floating alien 
creation devices. As for the health I would save it till you 
need it. And for the alien creation devices, don't bother with 
them. 
 
Now as for the boss. The fist thing the boss does is hide 
himself behind a protective barrier in which you have to snipe 
out 3 locks just to open the first of the 2 barriers. The 4 
locks are located in the center, you should see them if you 
zoom in close enough. Again the easiest way to shoot all four 
of locks is while in sniper mode, strafe left and right in 
between shots. Once those 4 locks have been shot out, one layer 
will open up. Now you have to shoot out only one lock this 
time, but it is down inside a hole, so you kind of have to be 
directly in front of it to get a good shot. Once that lock has 
been shot out it will finally open to reveal the pilot. Now 
again you'll have to snipe the pilot, he takes approx. 5-10 
shots. Once you have shot him enough times, he will jump from 
his seat out to fight you man to alien. 
 
Once the boss jumps down to the ground to fight you he'll have 
2 different attacks: His gun and also pounds on the ground for 
a shockwave. The easiest way I have found to beating him is to 
save the chain you found earlier, and use it now. Wait for him 
to be on the top level, now you be on the bottom, and while 
strafing left and right pound him with the super chain gun. 
Once he fires strafe the opposite way you were going to avoid 
the most of his shots. Also if you stay far enough away he 
shouldn't try to use his shockwave attack. 
Kick his ass and enjoy the finale!
 

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