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Jagged Alliance 2 [GameTips]
Jagged Alliance 2 [GameTips]
Submitted by: Indra Permata Dinda
indra_pd@yahoo.com
Hints:
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text: This is easy all you have to do is get a Talon Grenade
Launcher, put a 40MM Grenade in it and attach it to a gun.
Then press the button that determines whether it burst or
single shot 3 times and youll see the Talon icon. Now just
Point and shoot.Hope this can Help.
How to Send Heads Rolling posted by: LtChambers
There may be more than one way to skin a cat, but there's only
one way to cut off a dead guy's head: with a blade. To send some
heads rolling in the demo, grab a handy knife or machete (I don't
think a throwing knife will work), wield it, and try to attack
the torso of a dead body. If it doesn't start a quick series of
three stabs, you're clicking on the wrong part of that graphic.
Try again on a different part of the body. Why cut off a head?
Well, in the game it will probably be a way to prove a kill,
even though in the demo it describes a head as decaying, no
matter how soon after death you decapitate it. Now you can bring
the terrorists heads to the government agent for big bucks )
Friendly Kill posted by: Spypenguin
If you want to kill someone and don't want them to get mad, just
shoot a few squares behind them. If you do this enough, the bullets
will kill them and noone will care. This is how I killed Kingpin
and Damon
Easy Bug Kills posted by: Gunz
Just use the MadLab robot to kill the bugs. The bugs will not
attack the robot, but will surround it. You may need to reload
the robot a few times, but the bugs will remain in place. Works
for all the creatures, including the queen bug.
How to Pop-up without getting shot. posted by: Angel of Death
Equip your crouched merc with a grenade in hand. Target a square
to throw the grenade and left click once. Your merc will stand
up to prepare to throw the grenade. He will then spot the enemy
first, and will not throw the grenade. For some strange reason,
the enemy doesn't shoot you when you get up this way. Now you
can switch back to your rifle and start blasting away. Repeat
till enemy is dead.
How to make 4 springs out of 1 posted by: DoomRaider
There is a nice bug(feature) in JA2. You'll probably get lots of
rods while springs are hard to find. Stack 4 rods into a large
inventory slot, drag a spring, right click on rods, right click
one of the rods, and combine it with the spring. Now you should
have 4 rods combined with spring which you can attach to your guns.
Tip how to kill the bugs. posted by: Jose Ramon
Sent just one mercenary with at least 3 elixir's 2 mustard gas
grenades an several normal grenades. Use the elixir, and cross
all screens until you reach the last one. The Queen can't see
you with the elixir, use firs the mustard gas and later the
grenades, as soon as the queen die all the bugs die too.
Too easy Mike kill! posted by: jimmydonut
It's been a while since I did this last, but here is the easiest
way to get rid of Mike. When talking to Mike, click on the "Give"
button right away. You should be able to see his inventory next.
So take all his armor off and then make sure you can shoot him
right away. Because even if you unarm him, he will shoot you.
Hope this works for you like it did for me!
* If you're desperate to have a good weapon just blow the wooden
wall of XXX bookstore in San Mona to meet Tony the black market
arms seller.
* After taking the 5th town visit Omerta, Miguel Cordona and Carlos
will join you for free. Miguel has 98 leadership, 85 marksmanship,
an AKM, 3 ammo, combat knife, Night Vision Goggles and is a night
ops specialist. He is well worth having especially for recruiting
other NPCs and training militia. Free.
* Go to the gas station one square left of Balime to get yourself
a very nice HUMMER for $ 10.000 and a free gas ( if available ).
* The bloodcats lair location is three squares right of Alma,
there are 18 of them so be sure to take lot's of ammo before you
go there. And use the heli to jump one square before the lair
location or your merc will badly injured. One tip for you :
bloodcats never enter water.
* To use the rocket rifle with " Invalid fingerprint ID " bring
them to the electronic workshop in Grum
* Just drop the marbles in the ring where the fighter will run to
you to K.O the fighters in San Mona especially the third one.
* Rocks have three uses. You can use them to create a diversion--
throw one in the vicinity of an enemy and he'll go check out the
sound. Second, you can use them to detonate mines. Throw one where
you think there is a mine. And third, you can use them as weapons!
(Though they only do a couple points of damage.)
* Use your merc with high Leadership point > 50 to talk to someone
e.g. to reveal the location of Orta or to recruit someone.
* Barrel Extender : Increases range by 10.
Bipod : Hit chance increased (specific: +10% if shooting while
lying prone)
Duckbill : Eliminates vertical spread of buckshot, recommended for
long range shooting.
Silencer : Take 'em down without even disturbing the wildlife!
Laser Scope : Hit chance increased (specific: +20% for every/any
shot taken)
Rod & Spring : Decreases AP cost by 1/6 (rounded down).
Sniper Scope : Hit chance increased (specific: 20% for each point of
extra aim devoted to a shot.)
Talon : Underslung grenade launcher for most weapons, fires 40mm
grenades.
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